Michael Rosenberg

Norse Wars is the name of a small viking themed 2d platformer that I worked on in a group as a part of my Game Design class while at SUNY IT. The game is written in C# in the Unity Game Engine (version 4.6). All assets in the game were created by our group from the ground up, with the exception of one script. Though the game will likely never see its completion we have made an early alpha build as well as all of the games source code available via the links below or through my Github page.
Links:
Sn4k3 was a small clone of the classic game Snake I developed with two of my friends in early high school. The game featured all of the basics of the classic Snake game and was developed within only a few days. The game was built in a game engine that we built from the ground up in Java.
Links:
   
RandGur was developed just to entertain a few friends and evolved into a slightly bigger project. Initially RandGur began as a C# based Desktop application for loading and displaying random images off of the imgur image hosting website. While friends enjoyed it there were obvious issues with downloading so many images. Additionally friends wanted to use it on the go. This lead to the development of RandGur JS, a smaller Javascript based version which became much more popular due to its ability to run in all modern web browsers.
Links:
      
Study Card was developed to be a digital alternative to using index cards as a studying mechanism. The initial plan was to add various features to expand it to be a significantly better experience than using actual index cards, however the app never made its way to mobile devices. The software's full foundation is built and in place and is developed fully in Java.
Links:
Timer Text was the first Android app I ever built. It can be glitchy on certain devices and is admittedly pretty poorly coded though it was functional. The app was designed to send a set text message to a specific number at the defined time. The app was originally planned to be launched in the Play Store but development on it ceased before it ever made it in.
Links: