Since I’m very much behind on updating the blog and am home for about a week I thought I’d finally get around to posting some of the things I’ve done since my last post, who knows how long ago.
So, first and foremost I bring you StudyCard beta.
StudyCard is an open source software I’ve developed to replace the need for using index cards as a studying tool. As of right now, StudyCard replicates that experience and with future updates, plans to add in an AutoTranslate feature and a AutoDefine feature. AutoTranslate will, in an instance in the front of the card containing text in a foreign language (not English language) it will automatically translate the text and put the English on the cards back. AutoDefine in the instance of a word, or phrase being on the front of the card with the feature enable will automatically define the word/phrase on the back of the card.
Currently Working Features:
Add/Delete Index Cards
Edit Front and Backs of Index Cards
Saving/Loading of created IndexCards
Flipping of Card sides
Planned For Future Update:
Please report any found bugs or issues via the Contact Page of my blog.
I am officially back from HackMIT 2013, which occurred this past weekend. I spent the weekend working with Michael Moskie and Shashank Sanjay, and what was created was HollerVerse. Hollerverse is a one stop shot to blast message your friends (or enemies) in all ways with one button press. One button press will send your message to your friends Twitter, Facebook(unfinished), Email address, and their cell phone via SMS and phone call. We want you to holler at the universe. The application was created entirely at HackMIT 2013 in Python, using the Tweepy, SendGrid, Facebook and Twilio API’s.
Well if you haven’t already seen my facebook and/or twitter posts about it, I’m absolutely in love with the game Ray’s the Dead. The game is, in many ways the spiritual successor to my favorite game of all time Stubbs the Zombie: Rebel Without A Pulse. I’m not going to really go into the games details too much, as I’d rather you (the reader and potential backer) discover it for yourself. It’s truly a game that will be amazing.
However if you are a backer, or even a potential backer who just likes the idea, I’ve set up a bit of a fansite! I know the game is still being kickstarted but, like I said I absolutely love it. I’ve set up the site, to just show my love for the project and hopefully turn others onto it as well. The site is mostly complete at this point. I will be collecting fan made art/etc and sharing it on the site, as well as….whatever else I think should be shared for the project. I’ll also be setting up a mini forum system that I’m hoping will be used by backers, fans and even the developers to discuss the game and the kickstarter. I’m hoping I’ll have the forums up and running tomorrow, mid-day or so. Also please excuse the one bug on the reasons to back the game page where the picture of ray moves around. I’m working on it.
I need to post this online because if I don’t I know I’ll end up getting distracted and never get around to it. My plan for my next project is to build an online multiplayer version of the board game Pandemic in Java. Why Java? Easy cross compatibility and I’ve built engines in Java before. Hoping to have it started by the end of the week and done by the end of summer. We’ll see how it goes. I love the game and want to play with friends while I’m not near them.
Well, out of boredom and seeing someone make something similar on the Payday The Heist community forums I decided to make a full PVC printable template for the credit cards used in the game…The Overcard. The template is designed to be printed with the Epson R280 printer. It has the front and back of the card, with editable fields as well as a simplified set up so anyone can customize or change the look if they feel like they’d like to. I’ve also added a UV layer so anyone with a second R280 with UV ink can then print the UV layer for extra coolness. I haven’t been able to print one of the cards for myself yet, but I plan on doing so very shortly once I get over to my friends house that has the compatible printers.
In the mean time here’s a screen shot of what the front and back of the template I made look like in Photoshop.
Sn4k3 was an awesome project back in our younger high schools days. My friend, Josh Haimson and I developed this game from the ground up, using Java. Essentially it’s a simple snake clone. Unfortunately we never got around to finishing it (although I may go back if I have free time to do some work on it), but it has all it’s core features. You start as the one circle green snake. Your food is the yellow circles that spawn. The point of the game…eat as much as you can before you die…how do you die? You’ll die by running into one of the boundaries, or by colliding into yourself. The game features four difficulties: Easy, Medium, Hard and Very Hard. My high score….182 on Hard and…. 47 on very hard… Very fun game. Unfortunately one of the things we never got around to adding was a restart menu but like I said I may go back and rebuild it for funsies.
n0t3pad was a simple program I wrote to show off simple file opening/saving functions and clipboard functions. The program is…well… A simple notepad application. It’s basic functions included file opening, file saving, copy, cut and pasting to/from clipboard. I’m too lazy to compile the program into a executable JAR so I’m simply releasing the source.
NOTE: This coupon generator may no longer work. It’s been ages since I’ve actually been to a Burger King.
On the back of every Burger King receipt is a blank line, and a phone number for a survey. Once you call the number and complete the survey the representative will then give you a coupon code which you could then write on the line. Upon bringing the receipt back to Burger King they would reward you with a free sandwich or fries or whatever the free food was. Like I said I don’t really remember anymore. I’m not even sure if the survey is still there and if it is if it’s for the same reward and using the same algorithm. Basically the algorithm was simply two letters followed by six random numbers. The two letters however were determined by whatever month it was that the survey was taken in. The program simply, runs and auto detects the month. It then just generates 6 random numbers for that months code. Simple and effective and I remember at the time of development it worked beautifully.
Anyway since I’m sharing all my old code and programs I figured this would be a fine one to share as well.
Yes I still have a few older things to post up still, but am still waiting for verification that I’m allowed to so until then I thought I’d take a minute to go back and remember something….something very dear to me and I’m sure a few others as well. Something called Catch The Babies. This was a project I had running many many years ago. It was also the first game I’d ever made. I built the game using XNA 2.0 when I was in 9th grade, so they year must of been either 2007 or 2008. Anyway it was absolutely horribly coded and beyond disgusting to look at (from a coding standpoint and visually). Me, being the terrible artist I am decided to use MS Paint to do the designs and imagery and pulled the baby pictures from Google images. At the time, I hadn’t truely worked my head around how the hell A game engine actually functioned and so Catch The Babies just evolved into the biggest, messiest sloppy code in history, yet still managed to function rather well. Unfortunately due to hard drive failures and a lack of any one else saving it, both the source code and installers have been lost but there is still one remaining video on youtube recorded by a friend of the game.
Anyway I thought it would be appropriate to pay homage to the long lost and long missed classic as I begin a series of new projects, one including a brand new game engine and game I plan to begin working on this summer. I’ll also be posting the JAR and source to the second game I made, SN4K3, that one in Java and with a partner Josh Haimson later or in the following days.