I need to post this online because if I don’t I know I’ll end up getting distracted and never get around to it. My plan for my next project is to build an online multiplayer version of the board game Pandemic in Java. Why Java? Easy cross compatibility and I’ve built engines in Java before. Hoping to have it started by the end of the week and done by the end of summer. We’ll see how it goes. I love the game and want to play with friends while I’m not near them.
n0t3pad was a simple program I wrote to show off simple file opening/saving functions and clipboard functions. The program is…well… A simple notepad application. It’s basic functions included file opening, file saving, copy, cut and pasting to/from clipboard. I’m too lazy to compile the program into a executable JAR so I’m simply releasing the source.
Yes I still have a few older things to post up still, but am still waiting for verification that I’m allowed to so until then I thought I’d take a minute to go back and remember something….something very dear to me and I’m sure a few others as well. Something called Catch The Babies. This was a project I had running many many years ago. It was also the first game I’d ever made. I built the game using XNA 2.0 when I was in 9th grade, so they year must of been either 2007 or 2008. Anyway it was absolutely horribly coded and beyond disgusting to look at (from a coding standpoint and visually). Me, being the terrible artist I am decided to use MS Paint to do the designs and imagery and pulled the baby pictures from Google images. At the time, I hadn’t truely worked my head around how the hell A game engine actually functioned and so Catch The Babies just evolved into the biggest, messiest sloppy code in history, yet still managed to function rather well. Unfortunately due to hard drive failures and a lack of any one else saving it, both the source code and installers have been lost but there is still one remaining video on youtube recorded by a friend of the game.
Anyway I thought it would be appropriate to pay homage to the long lost and long missed classic as I begin a series of new projects, one including a brand new game engine and game I plan to begin working on this summer. I’ll also be posting the JAR and source to the second game I made, SN4K3, that one in Java and with a partner Josh Haimson later or in the following days.